2/19/2023 0 Comments Sonic rivals 2 iso direct link![]() ![]() ![]() PES 2021 PPSSPPCall Of Duty Roads To Victory PSPPes 2019 PPSSPPTekken 5Dragon Ball Z Shin Budokai 2: Another RoadLord Of ArcanaDead to Rights ReckoningTekken 6Grand Theft Auto Vice City StoriesSpider Man 2God Of WarSpider Man 3Sonic Rivals 2God Of WarAssassin CreedWWE Smack Down Vs Raw 2011Beowulf – The GameX-men OriginNeed For Speed – ShiftNeed For Speed – Most WantedWWE Smackdown VS Raw 2K17Ghost RiderGrand Theft Auto – Liberty City StoriesMortal Kombat – UnchainedSoul Calibur – Broken DestinyTekken – Dark ResurrectionFIFA 14Tomb Rider AnniversaryWWE 2K20Prince Of Persia – The Forgotten Sands PES 2021 PPSSPP Each game contain direct link to download and installation guide. Unchained Blades (PSN): Download (239.5MB)īelow are list of best ppsspp games download. Kidou Senshi Gundam – Giren no Yabou – Axis no Kyoui Go through each block in the grid, from top left going down and then right: Somehow render a scene (I think) to a temporary buffer, at regular 480x272 size.īreak the screen into a grid of blocks that are sized 32x34 (so, 15x8 blocks, or 120 total blocks.) I don't really know what this game is doing, but it's doing something very, very, very evil.J-League Pro Soccer Club o Tsukurou! 6 – Pride of J (Japan):Download (920MB) Draw this to the screen with no blending or tests - so just draw it (apparently, the result is red too.) First, depal the temp buffer to get red (CLUT32 shift 0). Next, same block, extract the green (shift is 8 now. ) This time, turn on blending (ONE + ONE), but leave everything else off still. Can't move on to the next block without shift=16. Apply bloom from the result (not sure exactly how it does this.) I'm not sure if this is the same block but it's done every other (?) block anyway (the above are all done every single block.) Copy some portion (using texturing) of our same source temp buffer (this time as 8888) to another temporary buffer. So, in other words, rendering a frame in this game currently involves exactly 120 * 3 = 360 separate depal passes. ![]() All except the first 3 just regenerate data we already created in previous passes. ![]() It also swaps framebuffers at least 60 times during this (to draw to a separate temp buffer), and uses the same depal'd framebuffer as a non-depal texture that many times too. To recap: this game does something very, very, very evil. I mean, why would you do that? Just to be evil, right? It can't be necessary. No part of that horror is necessary.The subreddit for Sega's mascot and all-around cool blue guy.ĭiscussions are more than welcome, as are news articles, interesting links, or anything else Sonic related. Low effort means something you made in MS Paint in 2 minutes (i.e.Politically-motivated or similar inflammatory remarks.Tips on being Way Past Cool™ No Offensive / NSFW content Mario & Sonic at The Olympic Games Tokyo 2020 The Upcoming & Current Sonic Media Schedule Release That includes the games, comics, TV shows, creative fan work, or anything else related to the greater Sonic franchise. No Links to Full Episodes of TV Shows / Comic Book Scans / other types of media.No Official Sonic ROMs or games (ROMhacks and fan games are OK).Also applies to music, video, game and any other kinds of content which can be considered low-effort.
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